Fähigkeiten-DB
Sword x Staff Fähigkeiten-Datenbank
Durchsuche Fähigkeiten nach Klasse, Rolle und Tier.
Vollständige Referenz für alle dokumentierten Fähigkeiten.
Überblick
Browse all documented skills grouped by class. Skills marked with Vorläufig are not yet fully confirmed from official sources. The game has 200+ skills in total across Techniques (active, 4 slots) and Charms (passive, 4 slots).
Krieger-Fähigkeiten
Devastating ground slam with massive single-target and splash damage.
Mountain Collapse is the Warrior's premier burst skill, dealing heavy physical damage to a primary target with splash to nearby enemies. Scales with Strength and benefits from crit builds. Best used at the end of a combo chain when enemy DEF is reduced.
Massive DEF and HP boost. Makes Warrior nearly unkillable for a duration.
Iron Fortress grants a significant temporary boost to physical defense and max HP, allowing the Warrior to survive otherwise lethal damage. Essential for progression pushing and boss tanking. Also grants CC immunity during its duration.
Jump to target location, dealing AoE damage and stunning on impact.
Leap Attack is the Warrior's primary engagement tool and escape mechanism. Covers significant distance, deals moderate AoE damage, and applies a brief stun. Can be used both offensively to initiate and defensively to reposition.
Self-buff that increases ATK and grants lifesteal for a duration.
Boiling Bloodlust empowers the Warrior with increased attack power and lifesteal, enabling aggressive playstyles. The lifesteal provides sustain during extended fights, reducing reliance on healing support.
Elemental shield that absorbs magic damage and reflects a portion back.
Luminous Shield provides magic damage absorption and partial reflection. Essential for hybrid tank builds and against magic-heavy encounters. Pairs well with Iron Fortress for layered defense.
Powerful charged strike that deals bonus damage and briefly stuns.
Heavy Impact is a charged single-target attack with high damage and a guaranteed brief stun. Excellent for interrupting boss abilities and creating windows for follow-up combos.
Precision strike that applies a DEF reduction debuff.
Blade of Lament deals moderate damage and applies a stacking DEF reduction to the target. Ideal as a combo opener to amplify subsequent burst skills like Mountain Collapse.
Zauberer-Fähigkeiten
Leave a trail of fire while moving, damaging enemies in your wake.
Fiery Star Trail creates a persistent fire AoE along the Sorcerer's movement path. Exceptional for kiting and farming dense packs. Combines mobility with continuous damage output.
Multi-hit star barrage that hits all enemies in a wide area.
Flickering Stars rains down celestial projectiles across a large area, hitting all enemies multiple times. High total damage potential with good crit scaling. Core farming skill for Sorcerer.
Ice explosion that damages and freezes nearby enemies.
Frosty Nova releases a point-blank ice explosion dealing magic damage and applying freeze to all enemies in range. Pairs perfectly with fire skills for melt combos. Also serves as an emergency defensive tool.
Healing light that also damages nearby enemies.
Light of Dawn is a hybrid skill providing light-element damage in an AoE while also healing the Sorcerer and nearby allies. Excellent sustain tool for solo farming and group support.
Protective bubble that absorbs damage and slows enemies who enter it.
Void Bubble creates a defensive sphere around the Sorcerer. Enemies entering the bubble are slowed, and incoming damage is partially absorbed. Critical survival tool for the squishy Sorcerer class.
Ritter-Fähigkeiten
Draws enemy aggro, forcing them to attack the Knight.
The Knight's signature tanking skill. Forces enemies to target the Knight, protecting squishier party members. Essential for Guild Wars and group content.
High block chance and damage reduction.
Passive or active block skill that significantly reduces incoming damage. Along with high base HP/DEF, this makes Knight the most durable class.
FAQ
How should I use tier lists?
Use tiers to shortlist options, then test in your own progression context. A skill or companion can be "S-tier" but still wrong for your current bottleneck.
Why do "best builds" differ between players?
Progression stage, available skills, execution comfort, and mode goals all change what feels "best". A good build is repeatable and fits your current bottleneck.
How do I plan a build as a beginner?
Start with a simple template, add stability first, then optimize. Warrior Bruiser is the recommended starter build. The Best Builds page has templates for all 4 classes.
What class should beginners pick?
Knight (tank) is the most forgiving for absolute beginners. Warrior (melee DPS) is the best all-rounder for solo and group play. Sorcerer (magic DPS) excels at farming but is squishy. Mage (support/healer) is essential for group content but slow solo. See the Classes guide for a full comparison.